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Glyntfall
In DevelopmentAn idle-action crystal destruction game. Fire light orbs at descending crystal formations, shatter them with premium juice effects, and scavenge shards to forge better weapons between storm surges.
Tech Stack
UnityiOSC#URPShader
Development Progress
Dev Journal Entries
Production
The Gate Sprint That Greenlit EverythingMarch 27, 2026
Pre-Production
Four Spikes, Zero Surprises (That's the Suspicious Part)March 26, 2026
Pre-Production
MCP Servers as a Development ToolchainMarch 24, 2026
Pre-Production
Why I'm Using CSS to Build a Game UIMarch 24, 2026
Concept
From Napkin to Conditional Go in One SessionMarch 23, 2026