
Studio-Grade Dev Process. Solo Dev Scale.
A 6-phase development process adapted from EA, Blizzard, and LEGO, built for indie developers. Real projects documented from concept to launch, mistakes included.
The 6-Phase Development Pipeline
Explore the Full MethodologyAI Token Optimization Guide
Phase-specific strategies for reducing AI credit usage by 50%. Spend tokens building, not re-discovering context.
Latest from the Journal
View All EntriesTen Sprints: From Crystal Shader to World Select
Glyntfall hit Sprint 10. What started as one crystal and one shatter is now a multi-world game with 5 orb types, 5 evolution abilities, surge difficulty, a meta-upgrade tree, and 488 tests. Here's what ten sprints of solo game development actually looks like.
Turning Personal Trivia Into a Daily Game
A new Playbook project: KnowYou turns questions about friends and family into trivia games within private groups. Four game types, 200 questions, daily rounds, and a Lightning Round modifier. Built with SwiftUI and Supabase in five sprints.
The Gate Sprint That Greenlit Everything
Sprint 2 was the gate. The entire concept phase ended with a Conditional Go: if crystal destruction doesn't feel satisfying at 60fps, stop. One sprint, one session, 30 new tests, and a verdict that turned a conditional concept into a real project.
Built with the Playbook
View PortfolioPulsecheck
LaunchedMulti-tenant feedback platform for indie developers. Embed a widget, collect bug reports and feature requests, manage everything from one dashboard.
Freely
LaunchedAI-powered allergy-aware calorie tracker. Log meals via text, photo, or barcode scan. Spot hidden allergens across 7 categories. Know what's safe before you eat.
The Playbook Is Open Source
Six phases, 39 step guides, 22 templates. The entire development process is free on GitHub. Clone it, fork it, use it on your next project.