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Fizzics
In DevelopmentA casual physics-based puzzle game where glowing liquid blobs merge and detonate in neon chain reactions. Suika-style mechanics meets fluid physics rendering.
Tech Stack
UnityiOSC#URPShader
Development Progress
Dev Journal Entries
Production
Sprint 4 Retro: When Construction Becomes ConvergenceMarch 22, 2026
Production
Sprint 4: Making It Look Like a Real GameMarch 19, 2026
Production
Sprints 1–3: From Beaker to Game FeelMarch 18, 2026
Pre-Production
Architecting Fizzics: Manager + ScriptableObject EventsMarch 16, 2026
Pre-Production
Can We Render Fluid Physics on iPhone?March 16, 2026
Concept
Fizzics: From Suika Clone to Fluid Physics PuzzlerMarch 15, 2026